

The result is that you end up moving around the map a lot and picking out the best sorts of attacks that you think will work against the current enemies, but you very rarely get into a raw typing-speed fugue like would often happen in Epistory. An interesting twist is that you can modify those attacks with further modifiers, like "FIRE RAY LONG " will fire out a long ray of fire, instead of just the usual little fire bolt. You've also got to keep an eye on your mana bar, because using the "special" attacks (fire/ice/wind/whatever) will drain mana. Instead it's much more tactical: you're never stuck in one spot anymore (like many of the Epistory "arenas"), so you can often survive pretty easily just with character mobility, rather than raw typing speed. IMO the game's not as good as Epistory, alas, and very weirdly it often doesn't feel like a typing game really. Oh, nice! This already ran just fine in Proton, but I do love to see native ports. It's on GOG too but they don't have a Linux build there. You can buy it on Humble Store and Steam. This new way to play the game was in the previous Epistory and apparently it was missed by players so they added it in. The Linux native build dropped early last week, along with a new Arena game mode. Nice to see their second game be on Linux officially. The game supports several keyboard layouts (QWERTY, QWERTZ, AZERTY, BÉPO, Dvorak, Workman and Colemak).Play in your own language: game texts are localized in English, French, German, Spanish, Portuguese (Brazil), Russian, Polish with voice-overs in English.Everything with the keyboard: from movements, combats to even menus, control everything with a keyboard.More than just typing: Talk to other characters, solve mysterious puzzles, unleash magic powers and defeat enemies in epic magical fights.Explore a vibrant 3D fantasy world: play as the Archivist Rosalind on her journey to the very edges of the planet.

♦♦♦" meant something was missing, but if it actually supposed to represent one instance for the first paragraph and another three for the next, then that just means the only real problem here is that the relevant quest for them doesn't properly complete.YouTube videos require cookies, you must accept their cookies to view.is the small round dot actually supposed to serve as a divider between instances of the plant required for each paragraph? You said it was supposed be 5 large dots/diamonds, so I was under the impression that "♦ Still, that respawn point probably shouldn't be inside those two fences. I was lucky enough that the puzzle was close enough and only required a life spell and a zap spell. If some debug work could be done to place myself in an appropriate location nearby, that'd be very much appreciated. EDIT 3: I still got.ĮDIT: I also somehow bugged my save (the one I just sent you) into a respawn point I can't escape from, likely due to quitting the game near/at that location when the graphics/game elements were starting to bug out (which likely removed those two fences I'm trapped in-between now). So this may possibly be purely an interface issue. I do not yet know if this problem would cause issues with the achievement related to getting everything in the plant category. The second of the five dots in Tamarai Flower's entry in the Notebook still remains small, even though there are no longer any lore point markers at any of their locations that would indicate that I missed one of them. However, I was never given a notification of the quest officially completing at any point. Relaunching the client did remove the quest's secondary markers. Some additional info I've copied from the body of the email.
